God Slayer Style

From Exalted Wiki

Jump to: navigation, search

Many are the techniques lost to time and strife and the turning of the Ages. The origins of some are gone forever, though the styles themselves may resurface. As the pillars of Heaven crack, the gates of Malfeas groan, the underworld shudders, and deathknights, Lawgivers, and Exalted of the demon realm stride forth onto the face of Creation, a potent style thought sealed away in the final years of the First Age once again rises.

Weapons and Armor: God Slayer Charms treat attacks made with the spear and the scythe, as well as their artifact equivalents, as unarmed attacks. It is fully compatible with armor.

Contents

[hide]

Merciless Onslaught Approach

Click Charms:Merciless Onslaught Approach to go this Charm page

Cost: 2m; Mins: Martial Arts 2, Essence 2; Type: Reflexive (Step 1)
Keywords: Combo-OK
Duration: Until next action
Prerequisite Charms: None

Essence surges from the martial artist toward his target, drawing his blows onward with irresistable force. This Charm enhances a flurry. The onslaught penalty inflicted by the character's unarmed Martial Arts attacks is increased by one for the duration of the flurry.



Inescapable Judgment Declaration

Click Charms:Inescapable Judgment Declaration to go this Charm page

Cost: 3m, 1wp; Mins: Martial Arts 3, Essence 2; Type: Simple (Speed 3)
Keywords: Combo-OK, Obvious
Duration: Indefinite
Prerequisite Charms: None

Those marked for destruction by the martial artist may run from righteous justice, but they may never hide, not even in the places beyond Creation. The character names a target spirit, and the word rings in the still air. No matter how far away the spirit is, it experiences a sudden, inexplicable chill. So long as the character commits Essence to Inescapable Judgment Declaration, he may freely perceive and make unarmed martial arts attacks against the spirit while it is dematerialized. In addition, should the spirit flee into a Sanctum, the character will be able to see and enter the sanctum. This Charm is not mighty enough to force the gates of Yu-Shan or Malfeas, but any lesser spirit's Sanctum is fair game. The character must know at least one name by which, if spoken, the spirit would know it was being addressed to enact the Charm.



With the Strength of my Enemies Methodology

Click Charms:With the Strength of my Enemies Methodology to go this Charm page

Cost: 2m; Mins: Martial Arts 3, Essence 3; Type: Supplemental
Keywords: Combo-OK, Obvious, Shaping, Stackable
Duration: Indefinite
Prerequisite Charms: Merciless Onslaught Approach, Inescapable Judgment Declaration

Often called upon to stand alone against mighty foes from the dawn of time, the God Slayer must learn to make his opponents' strength his own. This Charm is invoked as the character makes an unarmed martial arts attack. If the attack strikes its target (it needs not inflict damage), the character reduces one of the target's Virtues, of his choice, by 1 point, and adds that point to his own appropriate Virtue. This Charm may not reduce a Virtue below the minimums required for the Great Curse to operate, nor may it reduce a Virtue to 0. It may raise a character's Virtues temporarily above 5. The character may keep stolen Virtues as long as he is willing to commit Essence to them. The character may 'store' a number of dots of Virtues in total equal to his Essence. Held Virtues automatically disappear if their original 'donor' dies. At the moment the character strikes, an afterimage of himself and his foe are printed upon the air, lingering for three heartbeats.



God Slayer Form

Click Charms:God Slayer Form to go this Charm page

Cost: 6m; Mins: Martial Arts 4, Essence 3; Type: Simple
Keywords: Form-type, Obvious
Duration: One scene
Prerequisite Charms: With the Strength of my Enemies Methodology

The character assumes the posture of an executioner of heaven, come to enact judgment upon the unrighteous. His eyes smoulder with unseen fires, his aspect is grim and terrible, his shadow burns quietly with a nimbus in the color of his anima, and his blows rend apart his enemies. The character adds his Conviction to the raw, pre-soak damage of unarmed martial arts attacks. Finally, the light of his anima, should it flare, reveals all dematerialized spirits present.



Valor-Wounding Mudra

Click Charms:Valor-Wounding Mudra to go this Charm page

Cost: 3m; Mins: Martial Arts 5, Essence 3; Type: Simple (Speed 3, DV-1)
Keywords: Combo-OK, Obvious, Emotion
Duration: One Scene
Prerequisite Charms: God Slayer Form

Inescapable justice lies at the heart of the God Slayer Style. The character draws a burning mark in the air, announcing his intent and chilling the blood of those he has passed judgment upon. The glyph burns with a lambent orange-white radiance, illuminating an (Essence x 30 yards) radius around the point where it is set. Any hostile targets struck by the light treat it as a social attack against their Dodge MDV with a number of successes equal to the martial artist's Essence + Conviction. A target whose MDV is overcome by the glyph reduces their Valor by 1 so long as the light of the glyph touches them. This cannot reduce Valor below the minimums required for the Great Curse, nor may it reduce it to 0. This is a form of unnatural mental influence, costing 3 Willpower to resist.



Wheel of Justice

Click Charms:Wheel of Justice to go this Charm page

Cost: 6m; Mins: Martial Arts 5, Essence 3; Type: Extra Action
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: God Slayer Form

The martial artist whirls his weapons high overhead, gathering Essence, or engages in a series of powerful overhand blows. His strikes are drawn toward and fueled by the convictions of his foe— the stronger his opponent, the more heavily Heaven's judgment shall fall upon him. This Charm causes the character to perform a flurry of extra action attacks against a single target. The number of unarmed martial arts attacks in the flurry is equal to the target's highest Virtue at the time Wheel of Justice is invoked. These attacks are made regardless of the weapon's Rate, and with a DV penalty equal to the highest penalty for any one attack.



Unbowed Executioner Technique

Click Charms:Unbowed Executioner Technique to go this Charm page

Cost: 3m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: God Slayer Form

Justice is a difficult path to follow; Creation is filled with countless temptations to distract a martial artist from the path of righteousness. Those with the focus to still their minds and spirits, however, may stand against any opposition, unbowed and unbroken. This Charm adds twice the character's Temperance to his natural lethal and bashing soak.



Sin-Finding Scrutiny

Click Charms:Sin-Finding Scrutiny to go this Charm page

Cost: 1m; Mins: Martial Arts 5, Essence 3; Type: Reflexive
Keywords: Combo-OK
Duration: One Scene
Prerequisite Charms: God Slayer Form

By experiencing his target's convictions and passions, the martial artist comes to know the weaknesses of their owner. For each dot of Virtues the character steals from a target through the use of With the Strength of my Enemies Methodology, he gains an "Against (Virtue's original owner)" artificial specialty. This specialty only endures so long as Sin-Finding Scrutiny is active and the character holds Virtues from the target. The character cannot under any circumstance gain more than three dice from specialties on any single roll. As artificial specialties, these dice are not considered bonus dice added by a Charm.



Essence Eruption Blow

Click Charms:Essence Eruption Blow to go this Charm page

Cost: 5m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Simple (Speed 4)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: God Slayer Form

The martial artist, knowing he will often face foes far more mighty than he, learns to turn an opponent's strength against him. He injects a white-hot mote of explosive Essence into the target's Essence flows, igniting the target's own enlightened power in a devastating attack from within. The character makes an unarmed martial arts attack. If it is successful, the character adds (target's own Essence) dice of damage, after soak has been resolved. Double the number of dice added against spirits. This Charm is ineffective if hardness stops the attack altogether.



Wrath of Heaven Mantle

Click Charms:Wrath of Heaven Mantle to go this Charm page

Cost: —; Mins: Martial Arts 5, Essence 4; Type: Permanent
Keywords: Keywords: None
Duration: Permanent
Prerequisite Charms: Valor-Wounding Mudra, Wheel of Justice, Unbowed Executioner Technique, Sin-Finding Scrutiny, Essence Eruption Blow

The character reaches a plateau of enlightened revelation, folding together his understanding of the myriad techniques of the God Slayer Style into a greater, synthesized whole. Creation bows down before the martial artist, recognizing him as an agent of divine retribution. This Charm permanently enhances the Charms of God Slayer Style in the following ways:
  • Merciless Onslaught Approach: The character's Strength is increased by one during the flurry.
  • Inescapable Judgment Declaration: The character gains an instinctive knowledge of which direction he must travel in to locate his target, unless the target uses supernatural means to hide or confuse tracking efforts.
  • With the Strength of my Enemies Methodology: The character may pay 1 experience point to consume a held virtue, immediately regaining 10 motes of Essence or 1 Willpower. The target does not immediately regain a Virtue so destroyed, but must instead pay 1 experience point to restore it, or wait a year and a day for it to restore itself from scraps and memories of Essence wafting through Creation.
  • God Slayer Form: All spirits revealed by the light of the character's anima may, for a reflexive cost of 1 mote, be made tangible only to the practitioner for one action.
  • Valor-Wounding Mudra: The character may draw the burning glyph over his own caste mark, permitting the mark to move with him.
  • Wheel of Justice: The character may guide his blow against either a target's convictions or the might of its soul. He may make a number of attacks equal to the target's highest virtue or its Essence rating, whichever is higher.
  • Unbowed Executioner Technique: This Charm also adds natural aggravated soak equal to the character's Temperance.
  • Sin-Finding Scrutiny: The character may retain all artificial specialties for the duration of the Charm, even if he has released or destroyed the Virtues those specialties originated in.
  • Essence Eruption Blow: This Charm will now function even through hardness.




Related Links:

fat-burning-furnace-review

Personal tools